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Unity ML-Agents

Unity ML-Agents

The Unity ML-Agents backend connects Simulusion to an external Unity executable. It supports continuous-action ML-Agents behaviors, extracts visual observations when available, and converts vector observations into image-like inputs when necessary.

Install: pip install simulusion[ml-agents] (requires a Unity executable at runtime)

Main API

python
from simulusion import UnityMLAgentsEnv

env = UnityMLAgentsEnv(
    file_name="/path/to/UnityEnvironment.x86_64",
    behavior_name=None,
    seed=0,
    size=(64, 64),
    worker_id=0,
    base_port=5005,
    no_graphics=True,
    time_scale=20.0,
    quality_level=1,
    max_episode_steps=1000,
)

If behavior_name is omitted, Simulusion uses the first behavior advertised by the Unity executable. The wrapper currently supports continuous action spaces only.

Dreamer uses cfg.env_backend = "unity_mlagents" (or "unity", "mlagents") to select this backend. Requires cfg.unity_file_name. See Dreamer for the full Dreamer config reference.

Observation contract

UnityMLAgentsEnv exposes:

python
{"image": uint8 array with shape (3, H, W)}

For visual Unity observations, the wrapper normalizes and resizes the image, handles grayscale/RGBA/channel-order variants, and returns channel-first RGB. For vector-only observations, it synthesizes a simple RGB image using value bands.

Action contract

The action space is a continuous Gymnasium Box with shape (continuous_size,) and bounds [-1.0, 1.0]. Discrete ML-Agents action spaces are not supported by the current wrapper.

Engine settings

Simulusion configures Unity through EngineConfigurationChannel:

Setting Source / behavior
width / height Derived from the requested Simulusion image size
quality_level Controls graphics quality
time_scale Speeds up or slows down simulation
no_graphics=True Improves throughput for headless training when the executable supports it

Use unique worker_id values when launching multiple Unity environments on the same machine so ML-Agents ports do not collide.

Troubleshooting

  • No behaviors found: verify the executable starts and has an ML-Agents behavior configured.
  • Behavior name not found: inspect available behavior names or leave behavior_name=None to select the first one.
  • Discrete action error: configure the Unity behavior for continuous actions or extend the wrapper before using discrete branches.
  • Port conflicts: change worker_id or base_port for parallel runs.
  • Slow simulation: increase time_scale, lower quality_level, and use no_graphics=True where supported.
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Updated Oct 11, 2026